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Underworld Teahouse

Role 

Solo

Date

Apr 2025

Engine

Unity

I imagined the full version of this game as an interactive tea-making game that happens in Chinese underworld. Player will roleplay as MengPo, a character in Chinese folk mythology who cooks soup in underworld to eliminate their memories before reincarnation. Game mechanics will be similar to “Va11-Hall-A: Cyberpunk Bartender Action”, focusing on making tea using different ingredients and procedures to guide/change your clients' lives.

Inspiration

Tea culture has a long history in China, where tea is not just a drink but a way of life and thinking.  It brings calmness and harmony, which are especially valuable in today’s busy world.  While there are games about bars and bartending that explore life choices, this culture doesn't fully match my own experiences or feelings.


As someone who loves tea, I appreciate the peace and reflection it provides.  Making, drinking, and sharing tea allow people to slow down, reflect on themselves, and gain new insights about life.  After researching the market, I've noticed there aren't many games deeply exploring personal growth and life experiences through tea culture.  Therefore, creating this game will fill a market gap, offering players a unique chance to experience the tea culture’s beauty and find moments of calm and self-awareness.


Story

Underworld Teahouse is set in a quiet corner of the Chinese underworld, where time moves slowly and memories cling more tightly than souls. The player takes the role of Mengpo, reimagined not as a single forced-forgetfulness NPC, but as a patient tea master who runs a small teahouse by the River of Forgetfulness. Souls arrive carrying fragments of their previous lives—regrets, attachments, unfinished business—and instead of being compelled to forget, they are invited into a gentler process of letting go through tea. 


The core theme is healing through ritual and empathy. Tea-making is treated as an act of care: each blend’s base, ingredients, temperature, and effect reflect both Chinese tea culture and the emotional state of the client. Players are encouraged to observe personalities and stories, then translate that understanding into precise yet meditative preparation. This ties mechanical correctness (brewing “right”) to narrative meaning (helping a soul reach peace), exploring tensions between remembering vs. forgetting, duty vs. mercy, and tradition vs. personalization. 


Narratively, each loop centers on a single visitor: they reveal hints about who they were and what they carry, the player responds by selecting or improvising a tea, and the resulting reaction—approval, discomfort, bittersweet acceptance—signals how well the player has understood them. In the full vision, a sequence of such encounters gradually sketches a wider portrait of the underworld and Mengpo’s role within it, positioning the teahouse as a liminal space between judgment and compassion.


The tea-making process in this prototype is divided into several interactive steps. Players follow these procedures to brew a personalized teapot for clients in the underworld. Each step is simplified and streamlined for UI interaction and prototyping purposes.


1. Browse Recipes

Players can view tea recipes using different filters:

  • Name

  • Tea Type (e.g., black, green, floral, etc.)

  • Taste profile (e.g., bitter, mellow, refreshing)

  • Effect (e.g., calming, energizing, detoxifying)


2. Select Tea Base and Ingredients

The player chooses one primary tea base and optional ingredients (herbs or spices) according to the recipe or personal exploration.


ingredient & tea selection
ingredient & tea selection
add ingredient
add ingredient

3. Choose Teaware

[Skipped for Prototype]

This step is planned for future development. Different teawares may affect the outcome or suit various clients.


4. Measure Ingredients

[Skipped for Prototype]

While normally players would manually measure amounts, this is skipped in the prototype. Ingredients will be auto-measured once selected.


5. Boil Water

Players press a "Start Boiling" button.

A temperature slider allows players to adjust and monitor the water temperature.

Once the desired temperature is reached (based on the recipe), players press "Stop Boiling."


6. Brew the Tea

Player pour water into the teapot (公道杯), then pour tea into the teacup. 


7. Serve the Tea

The final step: the player serves the tea to the client. Feedback is provided based on how closely the tea matches the recipe.



Level 

Tea Types

Tea Type

Name

Taste Tags

Effect Tag

Ingredients

Description

Temp

绿茶 Green

Worryless Biluochun

Fresh

Tender 

smoothing

Lotus Of Forgetfulness

  • Selected fresh buds of Biluochun green tea, paired with Lotus of Forgetfulness and rock sugar.

  • Its crisp, sweet aroma lets worries drift away with the water.

  • Recommended water temperature: 80–90°C.

80-90

白茶 White

Calm White Peony

Mild

Floral 

calming 

Soul Parting Herb

  • Using white peony buds as the base, blended with Soul‑Parting Herb.

  • The floral fragrance gently caresses the mind and settles inner restlessness.

  • Recommended water temperature: 95°C.

95

黄茶 Yellow

Hidden Thoughts Bud

Sweet 

Lingering 

reflective

Flower Of Quietus

  • Golden yellow buds touch the palate, combined with Flower of Quietus.

  • In its mellow sweetness, it guides one back to reflection and introspection.

  • Recommended water temperature: 80–90°C.

80-90

红茶 Red

Release Ruby

Rich

Mellow 

catthartic


  • Lapsang Souchong tea mixed with dried tangerine peel and rock sugar.

  • The interplay of bitterness and sweetness releases buried emotions.

  • Recommended water temperature: 95°C.

95

乌龙茶 Oolong

Stream Whisper

Floral

Honeyed 

healing

Lotus Of Forgetfulness

  • Tieguanyin oolong infused with rose petals and Lotus of Forgetfulness.

  • Its honeyed floral sweetness softly soothes emotional wounds.

  • Recommended water temperature: 100°C.

100

黑茶 Black

Quietue Pu’er

Deep

Sweet 

cleasing

Underworld Reishi

  • Aged Pu’er is made with black tea enriched with Underworld Reishi.

  • Its deep, sweet brew that dissolves painful memories.

  • Recommended water temperature: 100°C.

100

Ingredient Types

Ingredients

English Translation

忘川莲

Lotus of Forgetfulness

离魂草

SoulParting Herb

寂灭花

Flower of Quietus

冥光灵芝

Underworld Reishi


Technical Design

Data-Driven Tea System

(RecipeData, TeaBase, IngredientBase)

The core tea logic is fully data-driven. All teas are defined through RecipeData, a serializable structure that specifies tea name, base type, ingredient list, ideal temperature window, taste tags, effect tag, and a short description. It also exposes helper methods for grouping and filtering by initial, tea type, taste, effect, and ingredient “short names,” enabling rich queries without hardcoding UI logic. 


Interactive UI elements are thin wrappers around this data model. TeaBase represents selectable tea bases; IngredientBase represents optional underworld ingredients. Each prefab configures its own enum type and sprite, then routes click events into TeaSessionManager via a single AddTea / AddIngredient call. This separation cleanly decouples presentation from game logic and makes it trivial to add or rebalance teas and ingredients by editing inspector data instead of code.


Tea Session Manager

(TeaSessionManager)

TeaSessionManager is the central controller for a full brewing session: it tracks the selected tea base and ingredients, controls the boiling process, validates the final brew against a target recipe, and drives end-of-level flow. Each level specifies its required recipe via LevelManager (levelTargetRecipeName); on start, the session loads that recipe, initializes UI state, and wires core buttons (serve, trash, menu, next level) at runtime. 


The boiling mechanic is implemented with a coroutine that increments water temperature over time and syncs it to a slider, reinforcing a sense of timing and control instead of an instant “set value” action. Serving a tea performs three checks—correct base, correct ingredient set (order-agnostic), and temperature within tolerance—then provides immediate textual feedback and, on success, unlocks the end-level canvas and progression buttons.


boiling water
boiling water

Dynamic Tea Menu UI

(TeaMenuUIManager)

The recipe reference menu is fully dynamic. TeaMenuUIManager pulls from the same allRecipes list used by gameplay and auto-generates category buttons and recipe lists at runtime. Players can browse teas by Name, Type, Taste, or Effect; each filter uses a helper function on RecipeData to build the appropriate subsets without manual wiring. 


When a category is chosen, the system instantiates buttons for matching options, then builds a scrollable recipe list. Selecting a recipe opens a detail panel with title and description plus previous/next navigation. This helps with possible future development when more data (teas, ingredients) need to be added.


Level Flow

LevelManager defines, per scene, which recipe is the “correct” one and which scene comes next, letting designers script a narrative/learning progression without editing core logic. TeaSessionManager and the end-level UI read directly from it to load menus or advance levels. MenuScript provides simple, clean scene navigation hooks for UI buttons. Together, they form a small but clear level pipeline suitable for extending into a multi-chapter experience. 


Audio & Feedback

SoundManager centralizes BGM and SFX as a persistent singleton. It maintains a dictionary of named sound effects (boiling, success, fail, trash, selection, menu click) and exposes focused helpers like PlayOrResumeBoilSound, PauseBoilSound, and ResetBoilSound. TeaSessionManager calls these during boiling and serving, aligning audiovisual feedback with the player’s actions.

Arts

For a quick prototype and to get a vibe of what the game might feel like, I drew some UI panels myself, using Chinese-style ink-painting brushstrokes and warm color, to create a calm atmosphere. 



References

Assets

YouChun by JieMaiPiZhenTou

https://y.music.163.com/m/song?app_version=8.9.90&id=1841775476&textid=1064030&uct2=9SOrAIguyuUIWesOD1Kp/A%3D%3D&dlt=0846 


Boiling Water Sound

https://freesound.org/people/15GPanskaSupsakPatrik/sounds/461213/


Google Font Special Elite

https://fonts.google.com/specimen/Special+Elite 


Existing Games

Va-11 Hall-A: Cyberpunk Bartender Action
Va-11 Hall-A: Cyberpunk Bartender Action
Red String Club
Red String Club
Coffee Talk
Coffee Talk

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