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Game Design & Dev Projects

Burn The Witch

A 2D action platformer where you play as a witch resisting an oppressive inquisition. Built in Unity as a solo project, featuring combat design, narrative integration, and a gothic aesthetic.

The Brick House

A cooperative 3D cooking game developed in Unity. As the lead programmer, producer, and designer, I implemented recipe systems, order management, and multiplayer coordination to create fast-paced kitchen gameplay.

The Last Foul Ball

A top-down roguelike action game with basketball-themed combat. As programmer, producer, and designer, I built mechanics where movement, collisions, and attacks revolve around basketball physics, delivering a fast-paced parody of sports rivalries.

Triple Triad Lite

A Python simulation of the Final Fantasy card game Triple Triad. Built as a solo project, focusing on implementing card logic, board evaluation, and a game AI for players to play against with.

Shadow

A 2D point-and-click adventure encouraging exploration and discovery. It focuses on curiosity-driven gameplay, where players uncover hidden paths and small surprises that reward adventurous play.

Sticky Sorcery

A party TTRPG where players use sticky notes as spells. Designed as a solo project, it blends improvisation and physical props to encourage creativity and humor in collaborative play.

Underworld Teahouse

A 2D UI-driven prototype inspired by Chinese tea culture to explore cultural storytelling. Players prepare and serve tea through interactive mechanics like choosing ingredients and brewing.

Akiko: The Sight Beyond

A narrative-driven 2D platformer where the protagonist gains magical eyes to reveal hidden platforms, enemies, and traps. I served as programmer, producer, and level designer, focusing on mechanic–story integration and visual world-building inspired by Japanese folklore.

Scuba Hunter

A 2D fishing and treasure-hunting game created during Global Game Jam 2025. As programmer and art asset integrator, I implemented underwater mechanics, collectible systems, and real-time gameplay loops under strict time constraints.

Puisque C'est Ma Rose

A narrative-driven 2D RPG built in Bitsy that tells a little coming-out story. This solo project explores minimalist storytelling through dialogue choices and visual symbolism.

School Bombing

An educational board game exploring student–school relationship in Chinese education system. Designed to help kids understand school rules are for their benefits and reduce resistance.

Muscle and Mysteries

A narrative text adventure built in Quest, experimenting with interactive storytelling. Players take the role of a private detective investigating missing people from the gym and uncover mysteries.

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